This is a selection of some models inside particular mdx files.
Skin resources were taken from;

http://news.bbc.co.uk/go/rss/-/1/hi/wales/4511890.stm (heart)
http://www.wtv-zone.com/Spider/skulls.html (skull)
www.simtropolis.com/idealbb (wood)
http://www.markridder.org/tgp/symbols/pagine/cigarette.htm (cigarette)
gallery.boredumb.com (electric)
thebps.com/backgrounds (electric)

This models are ment to be used as Destructables / Doodads
     and should be used with Triger Actions 
     (namely "Animation - Play Destructable Animation", "Play Doodad Animation For Doodads ... "
To use models properly, read below:

a) "DoodadDoom0.mdx";

- the model uses "Stand" animations (showing small cake only)
- adding "Gold" String will Candles to be shown
- adding "Lumber" String will cause Skulls to be shown
- adding "Flesh" String will cause Corpses to be shown
- combinating these three Strings will show mentioned parts together
     (namely "Gold Lumber" will show Candles and Skulls
- you can also use "Work" String as termination
     (this will cause special effects and / or animations to be activated;
     for example spakring eyes on skulls, flame on candles...)
- every animations has its "Alternate" variation (this enlarges the cake)
- using "Attack" animations will cause a large cake to open slowly, showing the Dancer
- using "Spell" animations will close the cake back again
- "Spell Channel" animations make the Dancer dancing gently
- There are also "Death" and "Birth" animations added, corresponding to the
    particular parts

b) "DoodadDoom1.mdx";

- this is a set of similar models; each is using its own String
- "Stand" shows skulls on single stick
- "Stand Gold" shows many skulls on stick
- "Stand Lumber" showsa a set of skulls on the two sticks
- "Stand Ready" shows a special skull on stick
- "Stand Defend" shows a Lich-skull on secondary stick
- "Stand Swim" shows Arachnotron-Spider Head on stick
- "Stand Flesh" shows Pain Elemental on stick
- Also added; "Death" and "Birth"

c) "DoodadDoom2.mdx";

- "Stand" shows dead Villager Woman on stick
- "Stand Gold" shows dead Villager Man on stick
- "Stand Flesh" shows Corpse on stick
- "Stand Ready" shows a soldier on two sitcks
- "Stand Defend" shows a soldier with infection on his arm
- "Stand Swim" shows a soldier on many sitcks
- "Stand Lumber" shows a soldier with strange infection on his leg
- Also added; "Death" and "Birth"

) "DoodadDoom3.mdx";

- "Stand" shows an Eye withn green objects (Doom-based-model)
- "Stand Gold" shows two Eyes
- "Stand Flesh" shows a skull, smoking a Cigarette
- "Stand Ready" shows a pedestal with beating Heart on top (Doom-based-model)
- "Stand Defend" shows a bloody pedestel (Doom-based-model)
- "Stand Swim" shows a green pedestal with beating Heart on top (Doom-based-model)
- "Stand Lumber" shows a red pedestal with beating Heart on top (Doom-based-model)
- "Stand Work" undefined (Doom-based-model)
- Also added; "Death" and "Birth"

d) "DoodadDoom4.mdx"; (Doom-based controll-Switches)

- "Stand" shows Metal Switch (Doom-based-model)
- "Stand Ready" shows Skull-Switch (Doom-based-model)
- "Stand Gold" shows Stone Switch with Green Light (Doom-based-model)
- "Stand Defend" shows with Red Light (Doom-based-model)
- adding "Alternate" animation will remove the back-ground parts of model
- adding "Work" as termination String will make an actual swich
- Also added; "Death" and "Birth"

e) "DoodadDoom5.mdx";

- "Stand" shows Defender of Hell on Chains (Doom-based-model)
- "Stand Gold" shows Baron of Hell on Chains (Doom-based-model)
- "Stand Flesh" shows Corpsy on Chains (Doom-based-model)
- "Stand Ready" shows Arachnotron Spider on Chains (Doom-based-model)
- "Stand Defend" shows Warcraft Black Spider on Chains (Doom-based-model)
- "Stand Swim" shows Coco Demon on Chains (Doom-based-model)
- "Stand Lumber" shows Lich-Skull on Chains
- using "Alternate" animations will remove Chains behind the model
- using "Work " as termination String will make the model to shake because
     of many electric-shocks
- Also added; "Death" and "Birth"

* It is the best to use this model as a single Object in Warcraft Object Editor;
     for example; you can create new object from a Barrel, then chaning
     "Art - Model File" as Costum, writing " war3mapImported\DoodadDoom "
     and than setting "Art - Model File - Variations to 5.




